#pragma once

class HWRealization;
class HWInstance;

struct PrimitiveCompositionPropertyData
{
public: 
	void Init();
	void Clear();
	void ClearRenderData();
	HWRealization * pHWRealizationCache;
	xvector<HWInstance *> * pPreChildrenRenderData;
	xvector<HWInstance *> * pPostChildrenRenderData;
	XBOOL isInScene:1;
	XBOOL wasRedirectedTransformAnimating:1;
	HWInstance * pLastInstanceInSubgraphNoRef;
};